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	<title>Alex Halstead &#124; Visual Effects</title>
	<link>http://alexhalstead.com</link>
	<description>Alex Halstead &#124; Visual Effects</description>
	<pubDate>Mon, 19 Mar 2012 01:36:25 +0000</pubDate>
	<generator>http://alexhalstead.com</generator>
	<language>en</language>
	
		
	<item>
		<title>Lord of the Rings Conquest</title>
				
		<link>http://alexhalstead.com/Lord-of-the-Rings-Conquest</link>

		<comments>http://alexhalstead.com/following/alexhalstead.com/Lord-of-the-Rings-Conquest</comments>

		<pubDate>Mon, 19 Mar 2012 01:36:25 +0000</pubDate>

		<dc:creator>Alex Halstead &#124; Visual Effects</dc:creator>
		
		<category><![CDATA[Games, 2008]]></category>

		<guid isPermaLink="false">2517134</guid>

		<description>

Lord of the Rings: Conquest
Produced @ Pandemic Studios (2008)
Role: FX Artist

- Assisted the Pandemic LA studio with R&#38;D and execution of Fire FX.

Software Used:
- 3ds Max
- Softimage XSI
- Photoshop
- Proprietary Game Engine and Software

</description>
		
		<excerpt>  Lord of the Rings: Conquest Produced @ Pandemic Studios (2008) Role: FX Artist  - Assisted the Pandemic LA studio with R&#38;D and execution of Fire FX.  Software...</excerpt>

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		<title>Star Wars - The Clone Wars</title>
				
		<link>http://alexhalstead.com/Star-Wars-The-Clone-Wars</link>

		<comments>http://alexhalstead.com/following/alexhalstead.com/Star-Wars-The-Clone-Wars</comments>

		<pubDate>Mon, 19 Mar 2012 01:36:24 +0000</pubDate>

		<dc:creator>Alex Halstead &#124; Visual Effects</dc:creator>
		
		<category><![CDATA[Games, 2009]]></category>

		<guid isPermaLink="false">2517192</guid>

		<description>

Star Wars: The Clone Wars - Republic Heroes
Produced @ Krome Studios (2009)
Role: FX Artist / Environment Artist

- Created various real time Particle FX, Dynamics systems and Environment Assets.
- Setup up XML scripts to execute events, systems etc.
- Set up FX rigs in 3ds Max and Maya to use for FX texture generation.
- Worked with the Designers, Programmers and Cinematics Department to design and implement various new FX.
- Documented the FX pipeline and created tutorials to train other Artists.

Software Used:
- 3ds Max
- Maya
- Photoshop
- Proprietary Game Engine and Software

Back</description>
		
		<excerpt>  Star Wars: The Clone Wars - Republic Heroes Produced @ Krome Studios (2009) Role: FX Artist / Environment Artist  - Created various real time Particle FX,...</excerpt>

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		<title>Legend of the Guardians</title>
				
		<link>http://alexhalstead.com/Legend-of-the-Guardians</link>

		<comments>http://alexhalstead.com/following/alexhalstead.com/Legend-of-the-Guardians</comments>

		<pubDate>Mon, 19 Mar 2012 01:36:22 +0000</pubDate>

		<dc:creator>Alex Halstead &#124; Visual Effects</dc:creator>
		
		<category><![CDATA[Games, 2009]]></category>

		<guid isPermaLink="false">2517167</guid>

		<description>

Legend of the Guardians - The Video Game
Produced @ Krome Studios (2009)
Role: Senior FX Artist / Environment Artist

- Created various real time Particle FX, Dynamics systems and Environment Assets.
- Setup up XML scripts to execute events, systems etc.
- Set up FX rigs in 3ds Max and Maya to use for FX texture generation.
- Worked with the Designers, Programmers and Cinematics Department to design and implement various new FX.

Software Used:
- 3ds Max
- Maya
- Photoshop
- Proprietary Game Engine and Software</description>
		
		<excerpt>  Legend of the Guardians - The Video Game Produced @ Krome Studios (2009) Role: Senior FX Artist / Environment Artist  - Created various real time Particle FX,...</excerpt>

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	<item>
		<title>Rift</title>
				
		<link>http://alexhalstead.com/Rift-1</link>

		<comments>http://alexhalstead.com/following/alexhalstead.com/Rift-1</comments>

		<pubDate>Mon, 19 Mar 2012 01:36:17 +0000</pubDate>

		<dc:creator>Alex Halstead &#124; Visual Effects</dc:creator>
		
		<category><![CDATA[Commercial, Games, 2011]]></category>

		<guid isPermaLink="false">2517122</guid>

		<description>

Rift
Produced @ Plastic Wax Animation (2011)
Role: FX Artist

Contributed to 18 shots over 3 weeks with tasks involving but not limited to:
- Developing and implementing a Dust Simulation system with FumeFX
- Vines Animation / Set Dressing
- Particle Debris and Fracturing using Box#2 and RayFire
- Various Fluid Simulations: Fire, Cold Ice etc
- Scene Assembly 
- Pre-comp

Software Used:
- 3ds Max
- FumeFX
- RayFire
- Grow Ivy
- Particle Flow Box #1 and #2
- Nuke
</description>
		
		<excerpt>  Rift Produced @ Plastic Wax Animation (2011) Role: FX Artist  Contributed to 18 shots over 3 weeks with tasks involving but not limited to: - Developing and...</excerpt>

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		<title>Saints Row - The Third</title>
				
		<link>http://alexhalstead.com/Saints-Row-The-Third-1</link>

		<comments>http://alexhalstead.com/following/alexhalstead.com/Saints-Row-The-Third-1</comments>

		<pubDate>Mon, 19 Mar 2012 01:33:07 +0000</pubDate>

		<dc:creator>Alex Halstead &#124; Visual Effects</dc:creator>
		
		<category><![CDATA[Commercial, Games,  2011]]></category>

		<guid isPermaLink="false">2517103</guid>

		<description>

Saints Row: The Third
Produced @ Plastic Wax Animation (2011)
Role: FX Artist

- Created and animated a fracturing bottle setup that was automated yet creatively directable.
- Created simulations for Jet Thrusters, Turbines and Heat Haze that could be reused and propagated to 12+ Jets.

Software Used:
- 3ds Max
- FumeFX
- RayFire
- Particle Flow
- Nuke</description>
		
		<excerpt>  Saints Row: The Third Produced @ Plastic Wax Animation (2011) Role: FX Artist  - Created and animated a fracturing bottle setup that was automated yet creatively...</excerpt>

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		<title>Ghost Rider: Spirit of Vengeance</title>
				
		<link>http://alexhalstead.com/Ghost-Rider-Spirit-of-Vengeance-1</link>

		<comments>http://alexhalstead.com/following/alexhalstead.com/Ghost-Rider-Spirit-of-Vengeance-1</comments>

		<pubDate>Mon, 19 Mar 2012 01:32:59 +0000</pubDate>

		<dc:creator>Alex Halstead &#124; Visual Effects</dc:creator>
		
		<category><![CDATA[Film, 2011, ]]></category>

		<guid isPermaLink="false">2517054</guid>

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Ghost Rider: Spirit of Vengeance
Produced @ iloura (2011)
Role: FX Artist

Contributed to 30+ High end VFX shots over 7 months.

- Creating Fluid Simulations, Particles, Dynamics and other associated FX with 3ds Max,
FumeFX, Realflow, Pflow, Vray and other in house tools, within a Stereoscopic 3D Pipeline.
- Lighting, Shading and Rendering.
- Modelling and Animation of related FX tasks (morphs, destruction debri, reflection geo etc)
- R&#38;D and Look development.
- Creating FX Presets, Texture Maps and various assets for the FX team.
- Creating pre-comps in Nuke for the compositing department, dailies and client feedback.
- Closely working with all departments to ensure maximum quality and on time deliverables.

Software Used:
- 3ds Max
- FumeFX
- RealFlow
- Particle Flow
- Vray
- Nuke
- Photoshop</description>
		
		<excerpt>     Ghost Rider: Spirit of Vengeance Produced @ iloura (2011) Role: FX Artist  Contributed to 30+ High end VFX shots over 7 months.  - Creating Fluid Simulations,...</excerpt>

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